Music Packs ReadMe ------------------------- The purpose of this file is to describe how music packs work and help you create your own. It contains steps to set up your own music pack and describes the 1.7.0.1 music system. System ------ Each music pack requires a named directory in the music/ directory. Name this directory how you want it to appear in the game. In this directory is a required file named "Music.txt". In this file you will specify the 4 special music tracks (stage clear, main menu, tournament menu, and tournament completed) as well as the music tracks you want to include in the 8 music categories that SMW supports. Take a look at music/Standard/Music.txt. In this file, you'll see the four special tracks, then below are the music category track lists. Under each heading ([Land] for example) are the tracks that will be randomly chosen to play for a map that uses that music category. If you just specify the file name with no path, it will look for that song in the same directory as your Music.txt file. You may specify the relative path from this directory to subdirectories if you wish. Another way to include tracks into music categories is to create category labeled subdirectories ("Land", "Underground", etc) in this directory. Any .ogg files in the subdirectories will be automatically added to that music category. If you have a file in a category subdirectory and have a reference to the same file in your Music.txt file, then it will be added to that category's playlist twice. For example, if I have level1.ogg in the Land subdirectory and I also have: [Land] Land/level1.ogg in Music.txt, then level1.ogg will be added twice to the Land music category, once for the reference in Music.txt and once for being in the Land subdirectory. For complete control over what music is on what music list, just place your music files to the base directory with Music.txt and then use the Music.txt file to specify exactly which tracks should play for each category. For automatic control, place your tracks into the category labeled subdirectories and they will automatically be added. Or you can have a mixture of manually and automatically added tracks. It is all up to you. Track Weighting --------------- You can also affect the weighting of how much a song is played in a category over the other songs in that category. Each time a reference appears for that song, it has that much more chance it will be played. Example: [Land] Land/level1.ogg Land/level1.ogg Land/level2.ogg When you pick a map that uses the Land category music, level1.ogg will play twice as often as level2.ogg. Default Music ------------- It is required that you specify music for the Land, Underground, Underwater and Castle categories in some form (either in the file or have tracks in the category subdirectories). If not, then the menu music will be played for maps that use those music categories. If you don't specify specific tracks for Platform, Ghost, Bonus, Battle, then these categories will default to: Platform -> Land Ghost -> Underground Bonus -> Underwater Battle -> Castle