bonus_stage_50rings.ips: Require 50 rings rather than 20 to enter a bonus stage from a starpost continuous_ending_music_knux.ips: Continuous ending music through both ending and credits for Knuckles' ending continuous_ending_music_sonic.ips: Continuous ending music through both ending and credits for Sonic/Tails' ending detailed_save_screen.ips: Restore lives and continues display to S3C save screen disable_big_arm.ips: Disable Big Arm boss in Launch Base 2 disable_layout_patching.ips: Disable workarounds to allow Knuckles to play through Sonic 3 layouts. RESEARCH ONLY. MAKES SOME LEVELS UNCOMPLETABLE FOR KNUCKLES. gumball_only.ips: Always go to the Gumball bonus stage from a starpost hpz_credits_music.ips: Play the Sonic 3 Credits music for Hidden Palace Zone, instead of Lava Reef Act 2's music knux_hpz_continuous.ips: Continue the theme from the Knuckles fight through the rest of Hidden Palace. knux_pink_pal.ips: Knuckles appears in his pinker cutscene colours. mushroom_hill.ips: Revert to Mushroom Hill name instead of Mushroom Valley old_bonus_stage_continues.ips: Old method of gaining continues in the Slot bonus stage (collect a single ring once you have 50 overall) oldschool_monitors.ips: Use Sonic 1/2-style monitor designs oldschool_shields_s1.ips: Use Sonic 1-style shields (Sonic can still insta-shield with an S1 shield) oldschool_shields_s2.ips: Use Sonic 2-style shields (Sonic can still insta-shield with an S2 shield) oldschool_sprites_s1.ips: Use Sonic 1-style sprites for Sonic (and Sonic 2-style sprites for Tails) oldschool_sprites_s2.ips: Use Sonic 2-style sprites for Sonic and Tails original_act_icons.ips: Use the original palm tree icon on all act numbers, instead of per-zone imagery original_icz_intro_colour.ips: Use the original colour scheme for the Icecap snowboarding segment original_super_sprites.ips: Use the original sprite style for Sonic 3 Super Sonic (where most sprites are duplicated from normal Sonic and aren't really Super) real_sonic_1.ips: Forbid spindash when using Sonic 1 control mode in the menu. Note that this makes the game uncompletable as all characters, except for easy mode. remove_slot_continue_hud.ips: Remove the extra HUD that indicates progress in collecting a continue from the Slot bonus stage s3_credits_knux.ips: Start S3 credits music at credit sequence (Knuckles' ending) (best used with ssz_ending.ips) s3_credits_sonic.ips: Start S3 credits music at credit sequence (Sonic/Tails' ending) (best used with ssz_ending.ips) sk_fbz_icon.ips: Use S&K save screen icon for Flying Battery sk_monitor_behaviour.ips: Sonic & Knuckles-style monitor behaviour (pop from any angle) skip_lbz_cutscene.ips: Skip the cutscene that follows Sonic and Tails' Launch Base. (You can press start to skip it in game without the patch.) ssz_ending_knux.ips: Use original "Sky Sanctuary" ending music (Knuckles' ending) ssz_ending_sonic.ips: Use original "Sky Sanctuary" ending music (Sonic/Tails' ending)