This is the solution for the game 'MANIAC MANSION' (ne e mnogo tochno!) - On start select Bernard (third from the right) and somebody else (e.g. Razor) - Choose Dave. - Go to front door, pick up door mat, pick up key, unlock front door with the key and enter the mansion. - Go to kitchen and pick up the flashlight, go to the refrigerator then run away from Edna. - Go to the closet and get fruit drinks. - Go to library and turn on lamp (it is near the door). - Open the last panel and pick up cassette tape. - Go to atelier on second floor and pick up bowl of wax fruit and the paint remover. - Go to second door and open steel security door. - Go to the third floor and give bowl of wax friut to the Green Tentacle, then give the fruit drinks to the Green Tentacle. - Use Hunk-O-Matic Machine on fourth floor until Dave says he's had enough. - Go to the attic and pick up record from shelf then pick up the yellow key from the nail on the wall. - Go to the music room on the second floor. - Use the cassette tape in the cassette recorder. - Use the record on the Victrola. - Turn on the cassette recorder then turn on the Victrola. - Wait until the vase breaks then turn off the Victrola and the cassette recorder. - Pick up the cassette tape from the cassette recorder. - Go to room on right (first floor). - Use the cassette tape in the cassette player. - Turn on the cassette player and wait until the glass chandelier breaks then turn off the cassette player. - Pick up old rusty key from floor. - Choose Bernard. - Go to the room on right (first floor). - Open old fashion radio and pick up radio tube. - Go to the closet and unlock the door with the silver key. - Choose Dave. - Exit the mansion. - Go to the bushes that are to the left from the front door. - Pick up the bushes then open the grating. - Enter the basement and turn off the water valve. - Choose Bernard. - Go to the pool bottom. - Pick up the radio and the glowing key. - Get out of the pool. - Choose Dave. - Turn off the water valve. - Go in front of Edna's door. - Choose Bernard. - Go in front of Edna's door. - Choose Dave. - Enter Edna's room. Edna will lock Dave in the jail. - Choose quickly Bernard, enter Edna's room get the small key and clibm up the ladder. - Turn on the light (above the hatch). - Open the painting, then open the wall safe. - Pick up the sealed envelope. - Open the sealed envelope. - Climb down the hatch. Edna will lock Bernard in the jail. - Choose Dave. - Use the old rusty key to open the right door. - Get out of the jail. - Use the old rusty key to open the door of the jail. - Choose Bernard and get out of the jail. - Turn on the light switch (to the left from the next door). - Pick up the silver key (near the fuse box). - Go to the first floor. - Choose Dave. - Go to the garage. - Open the garage door. - Unlock the car trunk with the yellow key. - Pick up the tools from the trunk. - Go to Bernard (on the first froor). - Give the tools and the flashlight to Bernard. - Choose Bernard. - Give the glowing key and the card key to Dave. - Choose Dave. - Go in front of Weird Ed's door. - Go to last room on fourth floor and use the paint remover to clean the paint blotch from the wall. - Enter the Weird Ed's door. Weird Ed will lock Dave in the jail. - Choose quickly Bernard and enter Weird Ed's room. - Pick up the hamster then the card key. - When Weird Ed appears give him the hamster and enter the door that had been covered with paint. - Open the radio you have got from the pool. - Use the batteries with the flashlight. - Choose Dave. - Unlock the right door with the old rusty key and go to the fuse box. - Open the fuse box and turn off the curcuit breakers. - Choose Bernard. - Turn on the flashlight. - Use the tools on the wires then turn off the lit flashlight. - The purple tentacle has locked Dave in the jail, so use the old rusty key to unlock the right door and get out of the jail. - Turn on the circuit breakers. - Unlock the door of the jail with the old rusty key and enter the jail. - Unlock the top then the bottom padlock with the glowing key. - Unlock the inner door with the remembered code combination. - Wait until the professor plays the 'Meteor Mess' game. - Choose Bernard. - Go to the room with games (the third door on the second floor). - Use the quarter in the 'Meteor Mess' game. - Remember the highest score - it's the code combination for the door to the secret lab. - If you fail to remember the code, unlock the coin box of the 'Meteor Mess' game with the small key and get the quarter, so you can play the game again. - Go to professor's room. - Read the wanted poster and remember the number. - Use the radio tube in the tube socket. - Turn on the radio. - Fix the radio with the tools. - Use the radio to phone the meteor police (enter the number from the wanted poster). - Turn off the radio. - Choose Dave. - Wait for the meteor police. - Pick up the badge from the floor. - Enter the secret lab. - Give the badge to the Purple Tentacle. - Enter the door on the right. - Open the locker. - Pick up the radiation suit. - Use the card key in the card slot. - Enter the room on the right. - Push the switch. - Enter the previous room. - Game over.